8-bit/16-bit/32-bit Renders of Sonic Sprite Art

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And one of the 96x96 for Zone 08: Oil Ocean - Hub Map (Custom).
I just decided to use the Game Gear palette for this one to hit GBA palette. You'll see what looks similar to Ocean Base's hub map.

Edit: Made a decor chunk for the hub map.
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Although, yes, it won't be appearing similar to the Ocean Base Zone map, as the decor chunks have their own palette.

Edit 2:

Made (actually recolored some of Sunset Hill's hub map chunks, to the Oil Ocean Custom Hub palette, and I will be making a mockup of the UI, ready for a frame mockup, and another one, as if it were like in-game.)
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Not sure of what else to make. I am always busy, but OH YEAH, imagine if Groudon was in Godzilla: Domination? I'm gonna imagine that he'll have the similar Rage Attacks to Godzilla. Yeah, Groudon looks a bit like Godzilla, but the size is 100% similar. Here's how the Level Rage attacks will go, as similar to Godzilla's Rage Attackset:

  • Level 1 Rage - Groudon fires his Solar Beam towards the ground, at a 45-degree angle. He cannot be damaged while performing this attack.
  • Level 2 Rage - Groudon leaps into the air, curls into a ball and slams into his opponent with a Iron Tail attack.
  • Level 3 Rage - Groudon uses Leech Seed and steals some of the opponent's health, regaining health.
And yeah, for his Godzilla: Domination! sprites, I'd have to make him match the game's style, instead of using Pokémon RSE sprites of Groudon. It'll be hard, anyway.
 
Pausing rips for Godzilla: Domination! at the moment, right now.

I've gotta think of some more Sonic stuff at the moment. I'm still a very huge Godzilla fan, and I will never quit being one.
 
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A few fanmade aspect ratio enhanced frames, from Sonic Advance 3, which shows more of the screen, and yes, this is a mix between enhanced 16:9, and 2.33:.

NOTICE: They are not real! They were made to be intended as a mockup.
 
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Don't know. Mega Drive's Sonic sprites are quite amazing, though. Also, the first SNES game I played is Super Godzilla. It's my bestest game to be played on a SNES emulator. I could do some remixing too. And also... I got a Godzilla T-shirt now, IRL. It's the 1954 Godzilla t-shirt, that I just got. And my second one comes around next weekend, between Tues 18th, March, 2025, to Sat 22nd, March, 2025. (The second T-shirt I'm getting is the Return of Godzilla 1984's Japanese movie poster T-shirt.)
 
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BTW, Super Godzilla 1993 SNES game sprite rip of Level 1's background while roaming, when in water areas of Tokyo;
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Also, yes, I extracted the background sprites using BSNES Plus' debug menu, looked up in tilemaps, and I screenshotted the tilemaps for the background, then used aseprite to re-arrange the background tilemaps, and BOOM! I got the background tilemap organized, as resulted, in the image. I might rip more backgrounds from that game in the future. I'm gonna work on some custom sprites for the game now.
Fact: Did you know, that Super Godzilla was the first SNES game I played via emulation?
 
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I might make a lot of custom Sonic zone chunks. (just a reminder, I will still extract game sprites, too)

P.S, I still am a massively huge and diehard Godzilla fanboy, and a fan of Sonic, too. I've been a fan of lots of programs before, though.
 
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